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Ideabox is DoomForge's very own feature request system. You can suggest new ideas, vote on existing ones, and track our progress too.

You get 3 votes every week. You can choose to use all your votes for one idea you really like, or spread them across between several ideas.

Once we complete a requested feature, we'll move it into the Completed section.

Thanks for voting!


Last comments
also want that mobile payment method   more...
Added 6 days ago by Keule

Heres the rest, make it a pwerfull skill, then the attacking player will have to decide when to attack and also when to back off a bit, knowing that if you push the opposing player too far there going to get smashed by an unblockable skill, this will add a new dimention to the game and make it a lot more strategic, it will also give players chance to start a counter attack evening the fights up so that no one player can dominate a fight,   more...
Added 7 days ago by Rastan

since it hasn't put half of what I wrote heres the jist of it, we need to change the selection process so that we fight each class equally, that way we are not being beaten by the same person or class all the time, on the flip side we are not beating on the same people or classes all the time,   more...
Added 9 days ago by Rastan

can play anywhere and anytime :)   more...
Added 13 days ago by Thor_Rick

I agree   more...
Added 24 days ago by RaRMaG

Popular    Newest    Planned    In Progress    Completed

2

Votes

an Samurai Class


play with honor as samurai a new class


Added 4 days ago by Master YI

3

Votes

there is a way to get rid of ring out without being stood still


the ring out addition has got to be the most irritating addition to the game since the 2nd generation doom forge was released, the only peaple that like it are by far the minority, i understand nobody wants to go back to static fighting, well lets keep the movement and momentum but to make things interesting instead of being ringed out have ropes like a ring or a fight cage, the player with his back to the wall should have a free skill activated, a differant one for each class and make it a powe


Added 7 days ago by Rastan

12

Votes

the answer to all the op problems sussed,


Please read all the way, then you will get the point, thanks guys n gals, its come to my attention that we all no matter what class think a certain class is op, dt may struggle with pallys? pallys def struggle with zerks, the point is each class struggles with another class but copes well with a different one, for eg, I'm a pally I cannot beat zerks for toffee, I can hold my own against 50% of the bm, but do well against most dt,, ive thought hard of a way to make pallys and zerks more compatabl


Added 9 days ago by Rastan

1

Votes

the age old incopatability between pallys and zerks


come on guys , any zerk and pally being honest will admit they are totally mismatched speed wise during a fight, I am not calling out for zerks to b nerfed but at least give pallys something to defend themselves with, we need either a block a unblockable strike or a counter oif some sort, or make it so zerks cant use frenzy so often if at all, a pally may get 1 or 2 hits in at the beginning of a fight but after that you basicly have to wait for a zerk to run out of steam or rage before you can h


Added 11 days ago by Rastan

0

Votes

Combat reward system practice


Possibly have a 5 wins practice for loot?


Added 11 days ago by vampiricblade

2

Votes

Play in smartphone


hope can play in smartphone


Added 13 days ago by Thor_Rick

1

Votes

Can you add more reward box?


Add 4 different reward boxes first one is fine 3 wins no taking from streak than is 5 wins if you lose u lose 1 from the streak and rewards are better 7 win if you lose you lose 2 and u can choose your reward(you can see what it is) and last one at 10 streaks u get a legendary but if you lose 1 time you lose all matches( in 4th streak of course)


Added 17 days ago by CristiDF

3

Votes

lets even things up


I here people complaining the bm was too fast, all it needed was the lunge skill altering and it seemed to of worked, while we are on the subject of speed, have any of you tried fighting a high lvl zerk with a pally ( pallys by far the slowest os of the classes exept maybe dt, ) once a zerk gets going on a pally half of there health points are gone before they've managed to actually land a shot, I vote to either make pallys a little faster or slow zerks down a little, or maybe it would be better


Added 19 days ago by Rastan

0

Votes

the dark templar


He is so fast for a 2hander how can they hit that fast with a big heavy weapon and be aloud all that damage now the blade master has a sword and cant hit nearly as fast as them so how does that work and a crit to use our bm 1st skill witch starts out combos its so stressful i suggest lower the speed on there skills and making bms faster


Added 25 days ago by

2

Votes

Fix some Dark Templar skills.


The Dark Templars' bust in, Ice Shield, and throat grab is just too slow. They can easily get interrupted by any common skills of the BM, Berserk, and Paladin. Something like those skills which work best to interrupt should NOT be interrupted by physical attack skills. Instead, they should be interrupted by other skills that are meant to be key for interrupting long chains of attack. Balancing is of dire need in the game in order to provide a fair match.


Added 1 month ago by Araris


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